So, I came here after watching the video, so I can appreciate how parts of this game came to be, that being said I have thoughts about the game.
+ Start menu is great
+ Decretive assets are well-placed
+ Character feels nice to control
- Layouts can repeat too often, I got the same 2 layouts 4 times in a row
- Some layouts feel like they weren't balanced to spawn cleanly next to each other in terms of object placement. Some jumps or slides at the end of one layout sometimes lead to a forced collision or awkward near miss in the start of the next layout. Though I don't know if this is the problem or if it's the layout themselves since I don't know what the layouts look like on their own.
- I would have liked to have variable jump height, idk if it's in there or if I'm just crazy, but if it is in there then a lower jump threshold.
- Some ledges were too close to the end of obstacles you had to slide under, and this felt REALLY bad until I realized there was coyote time. But most players won't clock that and just feel the misery.
- I get the effect of bumping into an object and getting fully stopped and placed at the start of the obstacle, but in a game centered around forward momentum, this feels pretty bad. I understand it's meant to be punishment for hitting an obstacle and it's not supposed to be rewarded, but I would have really preferred if it slowed the player down a bit and have the player blink until they move forward enough to not be colliding with the obstacle anymore. The way it is now can cause a situation where the player gets frustrated and repeatedly hits the same obstacle because they are sent to the beginning and rather close to the obstacle with none of the momentum they had before, and getting passed it becomes a bit of a slog in this game about speed.
All in all though, this came out really great for the time you had to work on it! Can't wait to see what's next ;)